➡ Скачать: Download convert game ps2 usbutil ver 1.02
Note: It is possible that some ISO is filtered and the values like the former original size it is eliminated and the awaited information does not offer. You may want to check out more software, such as Kohler USB Utility, which might be to USBUTIL. Note: The methods of rip Normal and Ideal were designed to incorporate major information into the game from the original one, since in some cases only the modifications included by USBUtil are preferred putting and the size is not so important, in addition some games can bring secret information inside the same one. See the image 25.
Later an inventory of the software. Later one explains all the options of the submenu accede with right click that are allowed for the files. OPTIONS OF THE SUBMENU rigth tout Later there appears the submenu, which one accedes for right click on or the files, the options of the same one will explain immediately afterwards. Also another way of coinciding files exists, this one will be treated in Injecting files, let's see the example of the Glad in the image 17. The utility accesses the configuration file of the selected game ul. For more deatils check image 5. Nevertheless we can always try try to liberate some Gbytes in our HD supporting our complete games. Original changelog by ISEKO team, translation by JoeTorres AKA el. Myself the author is not responsible of any mistake commited keep an eye on this after using this option no game can be recovered, also I make clear thta this option has no efect on any game in GOOD condition.
Full tutorial for USBUtil 2. OPTIONS OF THE SUBMENU rigth click Later there appears the submenu, which one accedes for right click on or the files, the options of the same one will explain immediately afterwards. Later we show the image 4. Something about the file format for USBExtreme.
PS2-www.datingvr.ru - PS2 Homebrew and Tools - OPTIONS MENU File Options -While opening the Menu in File, the FIRST option is Open Games, this option allows to open a game configuration ul.
Well as promised here are the improved version , this version is temporary as indicated BETA while users are reporting problems to correct these. This time has been wanted more than a convertor, to do a tool that facilitates a range of options in the field of the images of games for disc five-peseta coins. Later an inventory of the software. Nevertheless three methods have created for ripear the games and to include the effected modifications, the compatibility and efficiency of the same ones depends on possible internal protections to the game, therefore the guarantee of the same ones will be proving these. EXPLANATION ON THIS TUTORIAL Due to the quantity of options that they added to the program and not to be too extensive, this TUTORIAL will include only the added ones in this version, staying as well as I complement with the TUTORIAL of the version 1. On having given click on the same one a panel will appear showing the current directory and the ISO files s found in the same one, selecting with the bar one of them, we will be able to accede to the submenu of options for ISO. This submenu will be explained closely in the section of Useful in the principal menu hereinafter. See image 1 Image 1 , Selecting a file with right click one accedes to the submenu of options. NOTE: When an ISO image cannot be opened by USBUtil, it is very possible that the same one is not compatible with USBAdvance, USBExtreme, the more recommended is to create the image from USBUtil, which contains a compatible enough method. Image 2 , The button To create only will be active if it is possible to proceed, this will depend on the size of the unit and the information to guarding and if the present way is recognized. USEFUL principal menu In this one they have added several options, beside modifying some, later it appears and they explain for order. Recover Game The option to recover the configurador ul. Note: The recommended recovery is the last one of the three, since the file not only works like recuperador, but also as warehouseman, this one registers all the games spent passed by the program, even exist or not, for future recoveries, of this one it forms when we do not have idea of what recovers, these will have the last name registered by USBUtil. In this version one does not believe the former file ul-old. Later an image shows itself of few changes effected externally to this option. See image 3 Image 3 , The possibility of recovering is indicated, according to the result take the information. This option only is possible on the games, does not have use for ISO s. Later we show the image 4. Image 4 , The fields marked in red sound of alone reading, the field 2 contains the region and code, the others can be modified following the showed information. It will be possible move on the fields of the ul. More detail sees image 5. I have taken this example, since this game goes out with USBUtil patching the DNAS280, that for the traditional method changing this one into an IOPRP and re-compiling the ISO it was not possible, since the same one contains protection for LBA and on having be modified it stops running. NOTE: I want to clarify that this package will not serve us for all play them, only for a group of they that need to be patched, in addition I hold this one to changes and improvements to include a major quantity of them. For more information continue reading up to the topic Manual Configuration, which sure him will be of more help. Other information contributed by this option is: Number of directories and files, existence of the SYSTEM. Note: This way with this option when our friends us send an ISO we will be able to know if this one this one correct, we must know that alone it is applicable to images of PS2. To see current configuration Here another informative option in USEFUL, but it is directed more the modifications effected by USBUtil, since they are files coinciding, injected, deactivated and illegal, the above mentioned possess neither name nor extension, but they have assignment in the table of the LBA, for not being declared correctly USBUtil he declares them like illegal, seems to be that they guard secret information or is some type of protection, an example of this happens with Final Fantasy X, if we observe the size of the DVD some Mbytes is alone, see the image 7. Image 7 , See also the information about the condition, the current size and the original one before being filled with rubble. Note: It is possible that some ISO is filtered and the values like the former original size it is eliminated and the awaited information does not offer. The latter is most recommended for the use by USB USBAdvance, USBExtreme , IDE HDLoader, HDExtreme , I must say that some game can stop running, since there exist some of them that contain protections for LBA or other strangers, who will not allow that this one should be modified. Nevertheless we can always try try to liberate some Gbytes in our HD supporting our complete games. Alone USBUtil tries to give a tool that facilitates the manipulation, the best result will obtain it to measure exploit the software. NOTE: This method was created only to be used for for HD, already it is USBAdvance, USBExtreme, USBLoader or HDLoader and HDExtreme on the hard disks for USB or for IDE SLIM, PS2 Fat. Later I show some games Rips with the Extreme Option, must remember that this process is irreversible and alone it has use for hard disk as USB-IDE, as all the methods, it cannot be able to be filled with rubble and save any space, but always it is good to try, of assurance I am that as to my, to many it comes very well. In the table later some games appear with the option To fill with rubble End, to none of these games there has applied him no modification, but if we make coincide videos with any of them, a better result will be obtained in the size, since it is the BurnOut Dominator that can manage to weigh 0,97 GB and the Black up to 1. Note: The methods of rip Normal and Ideal were designed to incorporate major information into the game from the original one, since in some cases only the modifications included by USBUtil are preferred putting and the size is not so important, in addition some games can bring secret information inside the same one. These games here mentioned were proved in a SLIM by USBAdvance by USB and in a fat PS2 by HDLoader v0. These were created in USBUtil to try to improve in some games the slowness at the moment of executing the videoes cinemas , it is of more remembering that the USB in PS2 is 1. The recommended option and that more profit will give us is VIDEOS coincide, since they do not allow great quantity of games that the videoes should be deactivated position to zero his size , the method of coinciding is based in aiming at all the videoes to that of minor size and with this to do that the delay is small, avoiding certain inconveniences caused by the transfer by the port USB, nevertheless the option to deactivate can be proved and if it is allowed, perfectly it can be secondhand. Finally we will see To activate VIDEOES, this one allows us to activate all the videoes of general form, even if someone has been injected, I am useful here to say that we can create our own video of interval and inject this one, later make it coincide and we will obtain the visualization of our video in every cinema. Later a sight of the menu option Useful image 9. Later we show the images 10 and 11 Image 10 , See information Rest. Partial Image 11 , See information Rest TOTAL Note: These options are of great utility when we want to undo some change or not wished modification, the total restoration is the indicated one for these cases. MANUAL Configuration Information: All the modifications effected here will be able to be restored from the option of restoration, with the exception of replacing that the same one acts without saving the information, for this case extract a copy and support the real size of the file. To this option it will be possible accede from a GAME or ISO with right click, later there appear two images, one for every case. See image 12- 13 Image 12 , I access to Manual Configuration across a game, also it can be done by the rapid access Ctrl. Image 13 , I access to Manual Configuration across an ISO, this option is limited from rapid access. Later the panel of Manual Configuration, see the details of every information that appears, it is important to know each of them, they will be made clear more detailed. See image 14 Image 14 , See every assignment with a number associated to facilitate the explanation of the parts. OPTIONS OF MANUAL CONFIGURATION 1 Memory to store files, this one allows to store files later to make them coincide, can be one o more, the memory possesses an indicator of whole and selected, when a group of files are sent to memory automatically they are marked to try. This option facilitates that there could be stored files of different extensions. Later one explains all the options of the submenu accede with right click that are allowed for the files. OPTIONS OF THE SUBMENU rigth click Later there appears the submenu, which one accedes for right click on or the files, the options of the same one will explain immediately afterwards. Image 15 , Here a sight of the submenu of options for the files. Later only We must Apply changes to save same realized, See image 16. M2V and the others they are not activated , to save the changes only it must press the button Apply changes. Only it can only to say that To select all and as his name Indian selects all the files of the showed extension. It finalizes this one very usefully when we want to extract the whole content of the list for some another place. Hither to it is easy to understand the functioning of this option, but there exists really a case that it tends to confuse and to be when a file contains arrows ahead and behind, knowing that when a file is coinciding it is not active for yes, but this one can be activated if someone coincides on him, this wants to say that a file can point at another file coinciding, the result is, that the one that coincides on him will show the information of this one, and he in turn, it will show the information of the file about the one that is coinciding, it is good bear this case in mind mentioned to obtain the awaited result, always USBUtil will show a line of help reporting on whom one coincides and this way to facilitate more the work. Also another way of coinciding files exists, this one will be treated in Injecting files, let's see the example of the Black in the image 17. Image 17 , Here there appear the files of English, French, German and Italian speech coinciding appearing on the Spanish-speaking file, see as those who coincide they are deactivated, in the top part it reports on whom one coincides. Note: When several files post to fill with rubble contain arrows ahead and do not contain behind, this wants to say that they all sign between them, since on having filled with rubble I take only one they they all contain the same LBA's value and the same size , all they are the same. Image 18 , Here they will make coincide all the SPCH of the level 0 with all those of the level 8, this will give as result that when one executes in the level 0 traverse the SPCH of the level 8. Applying memory Coinciding HERE on. The quantity of elements in the list, the marked ones and the characteristics of the file under the bar will be showed. See image 19 for more detalis. Image 19 , The yellow line of help shows us the directory, the name of the file and the size of the current one under the bar. Above the whole and the selected quantity appears. Image 20 , Since it is possible to see there is the possibility of extracting the real file or of coinciding. NOTE: If we select a group and inside this one files exist coinciding we will be able to choose to extract groups of files the real ones, or those who are coinciding. First of all I want to explain as the process passes of injected, I spend 1: we must look that we are going to inject new file, I spend 2: to extract this one from another game and it to guard on our disc, Step 3: to look for the game that we want to modify and to go to the manual configuration, I spend 4: we look and position the bar on the file to injecting, I spend 5: with right click we take the option to inject, I spend 6: we select the file previously guarded in the disc and press To inject, and already this, that is to say this method replaces a file with other one without destroying the real one, injected simply it will work for the real one, giving the opportunity to be able to restore it if he wishes later, this is very good to prove the functionalism of some file inside the game, if it works, well, but simply we continue trying with others or restore the original one. To inject will facilitate to us one of the most useful tools wished by those that like to modify the games, here we will be able to try with files IRX, DUMMY, videos of PS2 and files in general, later I show an image and the example that I have taken to show. See image 21 Image 21 , Here mostraré a particular case, since I want to change the file of video on which all the videoes are coinciding, for smaller one, I want that they know that not always there are small videoes inside the games and USBUtil always will take one the smallest of all , but this one even this way can be weighed in the transfer for the port USB, in a case of these, we can extract some minor's video weight of another game and inject it on the file solving this way the problem. Later, the steps to continuing to do that everything stays according to the awaited thing: 1- A video of little seeks and to extract size from another game, to store it in a specific directory, see To extract 2- We enter to the game that we want to change the video and with the manual option to accede to the same one putting the blue bar on the file that possesses the arrows ahead. Image 22 , We select in the directory the video guarded previously and press the button of injecting. Image 23 , Later something like that would stay To injecting, see that the files point towards the real ancient video, that is to say at the real file, now it is necessary to make them coincide on the injected file. Image 24 , Later to the step 5, something will stay one shows since here, now all the videos they appear on the injected one. Note: Good if we want to inject an IRX or another file anyone we must follow the same procedure, separating the IRX that we wish in a directory and take the option To inject and coincide on the IRX or file to modifying. As the previous option this method works on the file under the blue bar, to difference that can apply a replacement to him on the real file or on the file that this coinciding or injected, this new secondhand file cannot be of major size, only minor or equally, now if it is minor and We do not support the real size, it will never be possible re-put the master copy, for this USBUtil gives the opportunity to support the original size, this can cause some imbalance in the game when the length of the new file this one below the real one, but if it is a file IRX, DNAS, others feasible it he,she must not have importance since these end for if and they will finish in the just place, not interesting the remaining information though it is loaded on memory. Let's see an example of how to replace a file, primeramente extract the file that will serve us for the replacement and copy it to a directory, later we look inside the manual option for the file that we want to replace and pressing right click and we choose TO REPLACE. See the image 25. Image 25 , If it is activated To support you will be able to replace the file always and be minor or equal to the original size, but if it wants to fix it to a minor size do not activate the same one and it was taking the size of the file used to replace This be to be sure since hereby it will never fit the file of master copy , it must know that the replaced files will not show any change before USBUtil if they are of the same size. See image 26 Image 26 , This one is the only option that shows the value of the LBA, of both files, besides the name, directory, size and condition of the current file. Note: Hither to the options of the submenu, it is continued by the options of the window of Manual Configuration. Note: Hitherto the options of MANUAL CONFIGURATION, it will be continued by the near option of the principal menu. CONFIGURATION Configuration contains three options and the same ones refer only to the part of associating, these are: To associate with …, Erase config. The first one of them shows a window to associate three buttons of Manual Configuration, a program will be able to associate each one, defining if it wants or not to send any parameter and if the file that will be extracted will be erased or not later to the use. Image 27 , The window appears to form the access to every button I am going to show one of them since they all are equal, only it changes the name of the button. Image 28 , Here it will be able to select the program to using, it can form a parameter and decide if the file later to the use will resign. The option To erase config. Finally To save associate Config. HELP This one is the last option of the principal menu, it of major importance it is the list of compatible games, recently it was taken of the Web , I want to say that so much this list as that of the Web , they are her more updated, saying this there is grateful to him once again Eustolio's help boticario who supports the updated topic, and to be grateful also to the Web s that with a form or other one they help and keep us informed, like that also to and finally and very importantly , my major gratefulness for allowing that USBUtil and other programs of many utility should come to all. For more information about the list of games it can report with USBUtil's TUTORIAL 1. Future of USBUtil, ISEKO Team I have tried to create a better utility with this version, and though really it is very difficult nowadays to program only beside not having access to Internet, since my resources are very small, with sacrifice I have managed to finish this version. Also I must be grateful for my friends who for e-mail help me and keep me up to date especially to eustolio since of another form it me had been impossible, so, it is an important part of this project. Hereby I have tried to assemble persons who have the necessary interest to continue with the project for USB, and ISEKO Team will try not to centre only on utilities for PS2, but also for other consoles as PS3, ON XBOX 360 and Wii. Our modest contribution to the world of the games will be those help all that the game should form a part of his entertainment, hereby the group will work on since being able to help to play for the ports USB in any team. I possess very few resources, but all those that want to help will be able to do it across the software, assurance there will be good results in the measure that manages to obtain the same ones. Ado, enjoy this software. Of surpluses it is known the lacks that the port offers to us 1. Many are the utilities that the good non-profit-making sceners have drunk to us. I want to be grateful for all of them your time and dedication, and especially to you ISEKO that even with your lacks you have achieved to assemble in an alone soft everything necessary for the user. Thank you very much Companion!! Traslation by Tapia Nokiajavi Here I leave the link to this video where I explain in detail how to rip several games and put them on a flash drive of 4gbs -- Currently the version is in Spanish, but if all goes well, will ISEKO the final version in English and Spanish.